Keep this tab open and your browser becomes a mid node: game clients that opt in receive their world snapshots through you over a WebRTC data channel instead of straight from the server. The server pays your account 1 ⬡ per 256 KB relayed. Player input and chat always stay on each player's direct server connection — a subnode only carries the downstream view. Uses the account saved in this browser (the same one the game uses) or creates a fresh one.
Node
–⬡ ETHER · account –
Node name–
Statusidle
Clients served0
Data relayed0 B
⬡ earned this session0
Uptime–
Max players
Not hosting. Click start to register with the server.
Relay log
ETHER is an in-game currency only — no real-world value, no cash-out. Subnodes never see or carry
player input or authoritative state; they relay only the already-computed snapshot stream for clients that
chose to route through them. If your tab closes, affected players fall back to their direct connection
automatically.